Space Engineers

Space Engineers

Configurable Parameters
663 条留言
GadenKerensky 9 月 30 日 下午 11:59 
Yeah, it was relative top speed. Another mod I want to learn, but in this case, it was just causing confusion. Only realised it was in there when I kept searching for it in my left-side list but it would never show up, despite being subscribed.

Entirely my fault.
GadenKerensky 9 月 30 日 下午 11:52 
Forgive me, I did a dumb. I had relative top speed in the mod list without realising, testing now with that mod removed.
Abisius Xarvenius Carbensius 9 月 30 日 下午 11:28 
@GadenKerensky
did you save and restart se before loading into the world again after changing the value for grid speed?

i for my part work with 150m/s for large and 200m/s for small grid as speed limit and can move 210m/s with my char.

if you mean the speed for the rocket launcher that needs to be altered inside a specific file provided by wc itself when wc is useed as already mentioned and file alterations should always be done with se closed.
GadenKerensky 9 月 30 日 下午 10:29 
That's fine with me, I don't intend to modify WC stuff much, just making sure what I should and shouldn't do.

Just gotta figure out what the best way to increase speed actually is. For some reason, even after increasing small grid speed to 250ms, it can't go above 110ms. I do have the aerodynamics mod installed, but I upped the speed there too, and I tested that in space.
Abisius Xarvenius Carbensius 9 月 29 日 上午 9:38 
@GadenKerensky
dont touch any of the weaponrelated settings if you use weaponcore as it has the possibility to break stuff.
the weaponsettings are made to work on vanilla weapons and when you use a mod that replaces the vanilla weapons you shouldnt touch the settings related to the weapons beeing replaced.

that said if my brain isnt totally of the wire there should be a file where you can modify some settings related to wc based weapons, info about that should be inside the github based wc wiki which is linked inside the moddescription of wc itself.
GadenKerensky 9 月 29 日 上午 8:19 
Does the missile speed parameter matter if you're using WeaponCore?
Abisius Xarvenius Carbensius 9 月 19 日 上午 6:30 
@The Lapis Fox
if none of the mods using the interface of rich hud are showing up in it it might be related to rich hud.
as i havent noticed it on my end i would guess it could be either a mod conflict or a case of file corruption related to rich hud.
The Lapis Fox 9 月 19 日 上午 5:32 
In fact, none of the Rich Hud mods are showing up in it, only Rich Hud Itself.
The Lapis Fox 9 月 19 日 上午 5:14 
This isn't showing up for me either. I've tried to unsub and resub and that didn't fix it.
ATF_Coldblooded Carebear || 9 月 18 日 上午 11:34 
@Skinner yu need to use “F2” to have access to the configuration menu then once you set it the way you like it then save quit and reload and your good to go.
Skinner 9 月 18 日 上午 6:53 
I subscribed to this mod, but nothing happens when I press F1 after pressing Enter. I've installed the Rich HUD Terminal as well. Am i missing something?
Maxillius 9 月 8 日 下午 1:53 
thanks bro:steamthumbsup:
Mytos 9 月 8 日 下午 1:02 
Wow, quick response, tyvm!
Gandalf 9 月 8 日 下午 12:25 
Thanks a ton for the quick update!
Tobias 9 月 8 日 下午 12:01 
Guys pls it is just like 1h after the update so leav him some time
The_Ich  [作者] 9 月 8 日 上午 11:53 
It should be resolved now.
Maxillius 9 月 8 日 上午 11:40 
Yes, little brother, please fix it, it doesn't show up in MasterHud.
Mytos 9 月 8 日 上午 11:37 
Same here
Gandalf 9 月 8 日 上午 11:28 
After the Apex Survival update this mod doesn't seem to be loading in the Rich Hud terminal. I open it up and I do not see this mods section under it--only build vision and build info.
The_Ich  [作者] 9 月 7 日 上午 1:14 
@Thomas Godwin
This mod loads the default values during the first time and stores them in the config. Then the stored values will always be applied on subsequent loading. So if a vanilla parameter changes with an update or another mod, this mod will still apply the old stored default value.

If you want to make sure, you are using the new default value, you could reset your config and apply your desired changes again or modify the value directly (if you know, what has changed).

Regarding the mod breaking itself, I do handle all parameter gracefully, so if there is a breaking change, it will hopefully only affect this parameter. But of course there is a always a chance, that certain core functionalities won't work anymore. This has never happened with an update so far, but I will try to check on Monday.
Thomas Godwin 9 月 6 日 下午 10:33 
Planning a long-waited collective game after Apex Survival update.

Any chance this mod will break vanilla parameters that were not manually modified at first day of A.S. release, or it takes it's basic values from engine itself?
Abisius Xarvenius Carbensius 8 月 23 日 下午 10:00 
@Souls
works the same as in sp or coop:
change stuff, save, stop world, load world

just amke sure you dont change stuff that is changed by other stuff that reacts badly to that stuff beeing changed, for example changing weapon related things while having weaponcore in the world.
Souls 8 月 23 日 下午 5:35 
How does this work (if at all) on a dedicated server? Tried using it to disable the armour edges but nothing seemed to change. I have admin rights.
sushen 8 月 17 日 下午 1:35 
Ok my bad.. As my detector block already existed before I added this mod, I didn't readjust it's range settings (it was still set to 150) . Now it's working fine :)
sushen 8 月 16 日 下午 4:29 
No it's the vanilla one and I did restart the game
Abisius Xarvenius Carbensius 8 月 15 日 下午 4:28 
@sushen
is it a modded ore detector or is another mod influencing it?
if one or both is a yes then it might make things not work as intended.

besides that for me the change of the ore detector values is kept if i change it, save, unload the world, restart se itself and then load the world again from that save.
sushen 8 月 15 日 下午 3:16 
Ore detection range does not seem to be working.. changed 150m to 300m, saved and relaunched the game, and my ore detector has still have a 150m radius
Abisius Xarvenius Carbensius 6 月 29 日 下午 10:42 
@7T Primal Wolf
to my understanding -1 means the setting is turned off.
Abisius Xarvenius Carbensius 6 月 29 日 下午 10:41 
@Shaquille Oatmeal
i have no probs with cursor flickering when using rich hud master and it just provides the menu to change settings for mods and you wont be able to load configurable arameters without stuff listed in its modrequirements.

i would suggest checking in a new world with just configurable parameters and its requirements if you can reproduce it and if changing some mouse settings (for example pointer acceleration) changes stuff.
Shaquille Oatmeal 6 月 29 日 下午 4:12 
does this mod require that HUD mod to work? obviously to change the settings it does, but since the HUD mod causes issues with my cursor flickering, i would like to disable it, ive got my parameters set to what i want and wont be changing it anyways
7T Primal Wolf 6 月 5 日 上午 9:01 
How do the armor Light/Heavy Armor Resistance & Deformation Ratio settings work? right now their set at -1
Gydan 5 月 22 日 下午 3:55 
Perfect mod!
Abisius Xarvenius Carbensius 5 月 6 日 上午 10:08 
@simfrek
are you using any mod influencing the speed of grids even if just as a secondary function?
if yes play around a bit with the loadorder between it and this mod as it might block it out.
also keep in mind that you need to save a world, go back to the menu and load the world again, on servers you will need to save the world manually or wait for a autosave to happen and restart the server.
simfrek 5 月 6 日 上午 9:59 
I can't seem to get the max speed to change, any suggestions to fix this? im happy to provide any logs if needed
GunMasterX11 4 月 27 日 上午 8:53 
how do you access the hud?
The_Ich  [作者] 4 月 4 日 下午 11:45 
@Wafflesaga
I also could not reproduce this issue using these 3 mods in a new "Empty World". Though the existance of planets should not really matter, since this mod is just changing the definition of a planet and not the concrete instance of it.

According to the stack trace, the error ccurred within the initialization of the UI. But for me it is hard to tell, what was not correctly initialized.

Do you have a reliable way to reproduce this issue?
Abisius Xarvenius Carbensius 4 月 4 日 下午 3:46 
@Wafflesaga
for me in a solar system world that doesnt happen, are you absolutly sure its no case of file corruption or modconflict?

i have cp, wc and a bunch of other mods (modlist https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2425314026 ) in a survival world startet as solar system and it works splendig.
Wafflesaga 4 月 4 日 下午 3:03 
Found A problem.
When loading rich master hud, configurable parameters, Weaponcore 2.5 in a instance with no planets the mod dies.

Error Details:
System.NullReferenceException: Object reference not set to an instance of an object

at
ConfigurableParameters.ConfigurableParametersMain.<GetPlanetsSettings>d__27.MoveNext()
at
ConfigurableParameters.ConfigurableParametersMain.InitSettingsMenu()
at ConfigurableParameters.ConfigurableParametersMain.hudInit()
at RichHudFramework.Internal.ExceptionHandeler.run(Action Action)
Rex 3 月 25 日 下午 7:48 
dosnt seem to work with IO
Tobias 3 月 21 日 上午 12:53 
@OldPayphone it apllys to all blocks in your game, so also to other ships and stations
OldPayphone 3 月 11 日 下午 9:52 
Does the armor settings like armor resistance apply to all ships in the world just my own?
Volg 2 月 20 日 下午 2:25 
Does this modify the game .sbc files So that after we make the configurations we want we can then remove this mod? or will this mod need to remain active for the changes to stay in place?
GigaCars 2 月 7 日 上午 10:48 
most useful mod
how have i not found this earlier?
Daniel(Clang) 2 月 6 日 下午 6:42 
In the Economy Option, where you change the values, I need to apply: <ListingFee>0</ListingFee> and <TransactionFee>0</TransactionFee>,
Do you know how I can get around this?
ELLIOTTCABLE on Discord 1 月 29 日 上午 11:11 
I do see a confirmation in chat, yes. Hm. And using the official DS, not Torch. I'll try and reproduce in a singleplayer world, or on DS w/ fewer mods, and get back to you - is there a better place for issues? GitHub?
The_Ich  [作者] 1 月 29 日 上午 9:06 
@ELLIOTTCABLE on Discord
Sounds like you only have the "Spacemaster" role (Has access to Space Master tools) but not the "Admin" or "Owner" role. When you change a parameter, do you see a confirmation message in the chat? If so, the server should also then save the new values.

If you definitely have the admin or owner permission, I would suggest to try it on a fresh world, then on your existing world without other mods and so on to determine, if there are any mod conflicts.

And please note, that I only added support for the official dedicated server application. If you are running any third party server tool and it does not work, I cannot help you there.


If you have access to the Sandbox.sbc file, you can also directly copy and paste the configuration there from another file.
ELLIOTTCABLE on Discord 1 月 29 日 上午 4:19 
More info: There's no errors in the log during the `/save`; but it does print out all the parameters as it's saving them - and it prints the wrong/original params, not the ones I just configured in the GUI.

e.x.
-> Cattierite:
- SpawnsInAsteroids: True
- SpawnsFromMeteorites: False
- MinedOreRatio: 0.6
- AsteroidGeneratorSpawnProbabilityMultiplier: 10

... whereas I'd _just_ toggled the checkbox for that modded ore to change it to "SpawnsFromMeteorites: True."
Abisius Xarvenius Carbensius 1 月 29 日 上午 3:57 
@ELLIOTTCABLE on Discord
did you manually save on the server or wait till the serve rhad done an autosave befors unloading the world? the server doesnt autosave upon unloading the world and for the changes to take hold the world needs to be saved.
ELLIOTTCABLE on Discord 1 月 29 日 上午 3:47 
Also, an unrelated question: does load-order matter in terms of getting the configurations to apply? Or do Configurable-Parameters changes always get applied after loading is complete, i.e. override any other mods?
ELLIOTTCABLE on Discord 1 月 29 日 上午 3:47 
Why is the 'load from file' not supported on a server? Is there any other file I can edit?

I've spent ten minutes painstakingly adjusting the values in the stupid in-game GUI _twice_ now, to reboot the server, and have them apparently lost. In local, I can edit them in the much-more-convenient-XML, just hit the 'load from file' button, then restart, and they persist.

Also, not sure what's up with the not-persisting; I have admin permissions on the server, can use the Alt-F10 tools, etc. /=