Starbound
Borderlands 3 Custom Health bars
กำลังแสดง 1-10 จาก 54 รายการ
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อัปเดต: 30 ธ.ค. 2024 @ 7: 11pm

-Removed the "monster.lua" and related replacing files, so now "Monster Core" is mandatory for functionality with monsters.

อัปเดต: 28 ธ.ค. 2024 @ 4: 25pm

-Changed how "Anti Status" works a bit, now it doesn't include "statusImmunity" to everything, it is a list of status immunities. (It's more compatible)
-Added "Boss Super Shield"
-Changed type code health calculation to use "maxHealth" as it no longer uses a custom health resource.

อัปเดต: 28 ธ.ค. 2024 @ 9: 07am

-Upgraded the final hit detection to display damage numbers too.
-Edgecase fix.
-Fixed visual bug where the bottom healthbar wasn't animating depletion correctly.

อัปเดต: 27 ธ.ค. 2024 @ 10: 23am

-Hopefully the final fix for "randomseed".

อัปเดต: 26 ธ.ค. 2024 @ 11: 56am

-Added a check to update the healthbar before the entity dies. (Makes the healthbar display it's last hit)
-Another fix for "randomseed" errors.
-Added "metal" monster health configuration, some obscure monster used it.
-Added "self.heightDifference" to the healthbar image calculations that allows for smaller images or different stacking methods.
-Fixed the damage delay not applying on world-entering.

อัปเดต: 26 ธ.ค. 2024 @ 10: 53am

-Testing mistake
-Temporary revert

อัปเดต: 25 ธ.ค. 2024 @ 9: 18pm

-Added a check to update the healthbar before the entity dies. (Makes the healthbar display it's last hit)
-Another fix for "randomseed" errors.
-Added "metal" monster health configuration, some obscure monster used it.
-Added "self.heightDifference" to the healthbar image calculations that allows for smaller images or different stacking methods.

อัปเดต: 20 ธ.ค. 2024 @ 11: 22pm

-Made the healthbar update a bit more consistent.
-Fixed support for "Reconstruction Core".

อัปเดต: 20 ธ.ค. 2024 @ 9: 30pm

-Lowered crit damage to 2. (BL3 parity)
-Hopefully fixed a nil indexable check.

อัปเดต: 20 ธ.ค. 2024 @ 8: 48pm

-Forgot to remove a log text