Starbound

Starbound

Borderlands 3 Custom Health bars
Visar 1–10 av 54 poster
< 1  2  3  4  5  6 >
Uppdatering: 30 dec, 2024 @ 19:11

-Removed the "monster.lua" and related replacing files, so now "Monster Core" is mandatory for functionality with monsters.

Uppdatering: 28 dec, 2024 @ 16:25

-Changed how "Anti Status" works a bit, now it doesn't include "statusImmunity" to everything, it is a list of status immunities. (It's more compatible)
-Added "Boss Super Shield"
-Changed type code health calculation to use "maxHealth" as it no longer uses a custom health resource.

Uppdatering: 28 dec, 2024 @ 9:07

-Upgraded the final hit detection to display damage numbers too.
-Edgecase fix.
-Fixed visual bug where the bottom healthbar wasn't animating depletion correctly.

Uppdatering: 27 dec, 2024 @ 10:23

-Hopefully the final fix for "randomseed".

Uppdatering: 26 dec, 2024 @ 11:56

-Added a check to update the healthbar before the entity dies. (Makes the healthbar display it's last hit)
-Another fix for "randomseed" errors.
-Added "metal" monster health configuration, some obscure monster used it.
-Added "self.heightDifference" to the healthbar image calculations that allows for smaller images or different stacking methods.
-Fixed the damage delay not applying on world-entering.

Uppdatering: 26 dec, 2024 @ 10:53

-Testing mistake
-Temporary revert

Uppdatering: 25 dec, 2024 @ 21:18

-Added a check to update the healthbar before the entity dies. (Makes the healthbar display it's last hit)
-Another fix for "randomseed" errors.
-Added "metal" monster health configuration, some obscure monster used it.
-Added "self.heightDifference" to the healthbar image calculations that allows for smaller images or different stacking methods.

Uppdatering: 20 dec, 2024 @ 23:22

-Made the healthbar update a bit more consistent.
-Fixed support for "Reconstruction Core".

Uppdatering: 20 dec, 2024 @ 21:30

-Lowered crit damage to 2. (BL3 parity)
-Hopefully fixed a nil indexable check.

Uppdatering: 20 dec, 2024 @ 20:48

-Forgot to remove a log text