Crusader Kings III

Crusader Kings III

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Update: 12 sep 2020 om 13:41

Fixed Pagan holy sites issue, for real this time.
Added proper German localization, thanks to Collateral.
The Disabled Fabricated Hooks & Secrets option no longer behaves exactly like its Limited counterpart.
Vanilla fix: Bastard fabrication now properly sets a bastard trait and changes the dynasty of the target.

Update: 12 sep 2020 om 9:26

Hotfix for pagan reformation holy site requirements not working properly when set to 0.

Update: 12 sep 2020 om 9:09

Added 'Random Rulers' game rule

Update: 12 sep 2020 om 7:01

Updated Chinese localization
Fixed German machine translation errors

Update: 11 sep 2020 om 23:31

Eliminated several errors that were showing up in the logs.

Update: 11 sep 2020 om 22:59

AI Seduction rules now apply to every event in the game, not just schemes & lifestyles.
Fixed crash issue with previous upload.

Update: 11 sep 2020 om 22:15

Recent update caused crashes in some cases. Reverting until I can figure out what went wrong.

Update: 11 sep 2020 om 21:57

AI Seduction rules now apply to every event in the game, not just schemes & lifestyles.

Update: 11 sep 2020 om 16:34

Added 'Extremely Slow' and player-only options for 'Faster' and 'Significantly Faster' to vanilla culture/faith conversion speed rules.

Added 'Playable Governments' rules. Allows you to play as any government type and enables feudal succession laws for them. Experimental - try at your own risk!

Update: 10 sep 2020 om 14:49

Potential fix for error logs showing up for 'apply_limit_modifiers_effect'. This error was likely happening because theocracies and republics don't have a proper player heir to apply the effect to.