Crusader Kings III

Crusader Kings III

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Update: 10 sep 2020 om 14:35

Fixed confederate partition combination rule shattering empires when heir was unlanded.

Update: 9 sep 2020 om 18:26

Fixed de jure HRE improperly appearing in 867 starts when playing with 'De Jure Empires' on Historical.

Update: 8 sep 2020 om 20:20

Added 'De Jure Empires' rule with Default/Historical/Disabled options.
Added 'Cadet Branches' rule with Default/Difficult/Disabled options.

Update: 8 sep 2020 om 15:14

Rulers who have a primary title with a special/elective succession law (such as Thing/Scandinavian, Wigemot, Princely, etc.) are now exempt from confederate partition rules even if they have confederate partition as a law for their personal domains.

Unpressed claims are now granted to rulers when vassals go free as a result of confederate partition.

Update: 7 sep 2020 om 21:16

Added "Fabricated Secrets & Hooks" rules, with Enabled/Limited/Disabled options. Limited only allows fabricated secrets and hooks for characters with the "Truth is Relative Perk".

Fixed independent counts when Shattered Realms is set to Duchies.

Update: 7 sep 2020 om 17:29

Special troops are now disbanded when playing with any of the shattered world rules.

Update: 7 sep 2020 om 13:26

Fixed Government & Holdings rules not properly applying to all independent rulers when Shattered Realms is enabled.

Update: 7 sep 2020 om 11:08

The 'Bastard fabrication' event chain is disabled when the Secret Bastards rule is not set to default.
Fixed a base game bug that changes biological fathers during bastard fabrication.

Update: 7 sep 2020 om 10:40

Added Korean translation
Added 'Governments & Holdings' game rule, with Disabled/Random/All Tribal/All Feudal options.
Restricted AI Seduction now allows rakish characters to seduce.
Reduced and Restricted AI Intrigue now allows callous characters to murder.

Update: 6 sep 2020 om 22:13