Crusader Kings III

Crusader Kings III

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Oppdatering: 12. sep. 2020 @ 13.41

Fixed Pagan holy sites issue, for real this time.
Added proper German localization, thanks to Collateral.
The Disabled Fabricated Hooks & Secrets option no longer behaves exactly like its Limited counterpart.
Vanilla fix: Bastard fabrication now properly sets a bastard trait and changes the dynasty of the target.

Oppdatering: 12. sep. 2020 @ 9.26

Hotfix for pagan reformation holy site requirements not working properly when set to 0.

Oppdatering: 12. sep. 2020 @ 9.09

Added 'Random Rulers' game rule

Oppdatering: 12. sep. 2020 @ 7.01

Updated Chinese localization
Fixed German machine translation errors

Oppdatering: 11. sep. 2020 @ 23.31

Eliminated several errors that were showing up in the logs.

Oppdatering: 11. sep. 2020 @ 22.59

AI Seduction rules now apply to every event in the game, not just schemes & lifestyles.
Fixed crash issue with previous upload.

Oppdatering: 11. sep. 2020 @ 22.15

Recent update caused crashes in some cases. Reverting until I can figure out what went wrong.

Oppdatering: 11. sep. 2020 @ 21.57

AI Seduction rules now apply to every event in the game, not just schemes & lifestyles.

Oppdatering: 11. sep. 2020 @ 16.34

Added 'Extremely Slow' and player-only options for 'Faster' and 'Significantly Faster' to vanilla culture/faith conversion speed rules.

Added 'Playable Governments' rules. Allows you to play as any government type and enables feudal succession laws for them. Experimental - try at your own risk!

Oppdatering: 10. sep. 2020 @ 14.49

Potential fix for error logs showing up for 'apply_limit_modifiers_effect'. This error was likely happening because theocracies and republics don't have a proper player heir to apply the effect to.