RimWorld
MorrowRim - Orsimer Race [1.2]
Hiển thị 11-20 trong 23 mục
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Cập nhật: 20 Thg09, 2020 @ 11:51am

Updated patch for Vanilla Expanded Framework.

Cập nhật: 19 Thg09, 2020 @ 12:45pm

Updated with patch to prevent Empire being permanent enemies to player factions.

Cập nhật: 31 Thg08, 2020 @ 8:40pm

Orsimer beserker rage works again.

Cập nhật: 31 Thg08, 2020 @ 1:34pm

Added orichalcum floor tiles.

Cập nhật: 27 Thg08, 2020 @ 5:09pm

Added orichalcum as a new metal. This can be obtained from traders, or in equipment form from Orsimer factions.
Added two craftable totems (Requires Rimworld version 1.2). These augment beserker rage when equipped.

Cập nhật: 23 Thg08, 2020 @ 6:19pm

Added patch for VFE - Core, one handed Orsimer weapons can now be used with shields.

Cập nhật: 19 Thg08, 2020 @ 4:04pm

Added orsimer greatbow. Better range than a normal greatbow, but longer warmup and cooldown, and decreases movement speed while equipped.

Cập nhật: 19 Thg08, 2020 @ 3:19pm

Changed dual weapon tags

Cập nhật: 19 Thg08, 2020 @ 3:08pm

Minor description edits.
Added dual wielded versions of all three light weapons.
- Same damage
- Half the cooldown
- Twice the cost, work and weight
- Increase all damage taken by 5% while equipped

Cập nhật: 19 Thg08, 2020 @ 1:26pm

Added a full faced variant of the Orsimer helmet. It provides the same protection, is slightly more costly to make, but covers the entire face.

Changes to armour and weapons:
- Armour tech level changed from industrial to medieval
- Crafting skill requirements have been modified: light weapons have 3, heavy weapons have 5, armour has 7
- Cost count for warhammer and battleaxe has been lowered to 120
- Descriptions for weapons have been changed
- Slight edit to helmet textures, and deleted mask files