RimWorld
MorrowRim - Orsimer Race [1.2]
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Mis à jour le : 20 sept. 2020 à 11h51

Updated patch for Vanilla Expanded Framework.

Mis à jour le : 19 sept. 2020 à 12h45

Updated with patch to prevent Empire being permanent enemies to player factions.

Mis à jour le : 31 aout 2020 à 20h40

Orsimer beserker rage works again.

Mis à jour le : 31 aout 2020 à 13h34

Added orichalcum floor tiles.

Mis à jour le : 27 aout 2020 à 17h09

Added orichalcum as a new metal. This can be obtained from traders, or in equipment form from Orsimer factions.
Added two craftable totems (Requires Rimworld version 1.2). These augment beserker rage when equipped.

Mis à jour le : 23 aout 2020 à 18h19

Added patch for VFE - Core, one handed Orsimer weapons can now be used with shields.

Mis à jour le : 19 aout 2020 à 16h04

Added orsimer greatbow. Better range than a normal greatbow, but longer warmup and cooldown, and decreases movement speed while equipped.

Mis à jour le : 19 aout 2020 à 15h19

Changed dual weapon tags

Mis à jour le : 19 aout 2020 à 15h08

Minor description edits.
Added dual wielded versions of all three light weapons.
- Same damage
- Half the cooldown
- Twice the cost, work and weight
- Increase all damage taken by 5% while equipped

Mis à jour le : 19 aout 2020 à 13h26

Added a full faced variant of the Orsimer helmet. It provides the same protection, is slightly more costly to make, but covers the entire face.

Changes to armour and weapons:
- Armour tech level changed from industrial to medieval
- Crafting skill requirements have been modified: light weapons have 3, heavy weapons have 5, armour has 7
- Cost count for warhammer and battleaxe has been lowered to 120
- Descriptions for weapons have been changed
- Slight edit to helmet textures, and deleted mask files