RimWorld

RimWorld

MorrowRim - Orsimer Race [1.2]
Viser 11–20 av 23 bidrag
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Oppdatering: 20. sep. 2020 @ 11.51

Updated patch for Vanilla Expanded Framework.

Oppdatering: 19. sep. 2020 @ 12.45

Updated with patch to prevent Empire being permanent enemies to player factions.

Oppdatering: 31. aug. 2020 @ 20.40

Orsimer beserker rage works again.

Oppdatering: 31. aug. 2020 @ 13.34

Added orichalcum floor tiles.

Oppdatering: 27. aug. 2020 @ 17.09

Added orichalcum as a new metal. This can be obtained from traders, or in equipment form from Orsimer factions.
Added two craftable totems (Requires Rimworld version 1.2). These augment beserker rage when equipped.

Oppdatering: 23. aug. 2020 @ 18.19

Added patch for VFE - Core, one handed Orsimer weapons can now be used with shields.

Oppdatering: 19. aug. 2020 @ 16.04

Added orsimer greatbow. Better range than a normal greatbow, but longer warmup and cooldown, and decreases movement speed while equipped.

Oppdatering: 19. aug. 2020 @ 15.19

Changed dual weapon tags

Oppdatering: 19. aug. 2020 @ 15.08

Minor description edits.
Added dual wielded versions of all three light weapons.
- Same damage
- Half the cooldown
- Twice the cost, work and weight
- Increase all damage taken by 5% while equipped

Oppdatering: 19. aug. 2020 @ 13.26

Added a full faced variant of the Orsimer helmet. It provides the same protection, is slightly more costly to make, but covers the entire face.

Changes to armour and weapons:
- Armour tech level changed from industrial to medieval
- Crafting skill requirements have been modified: light weapons have 3, heavy weapons have 5, armour has 7
- Cost count for warhammer and battleaxe has been lowered to 120
- Descriptions for weapons have been changed
- Slight edit to helmet textures, and deleted mask files