RimWorld
MorrowRim - Orsimer Race [1.2]
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Aggiornamento: 20 set 2020, 11:51

Updated patch for Vanilla Expanded Framework.

Aggiornamento: 19 set 2020, 12:45

Updated with patch to prevent Empire being permanent enemies to player factions.

Aggiornamento: 31 ago 2020, 20:40

Orsimer beserker rage works again.

Aggiornamento: 31 ago 2020, 13:34

Added orichalcum floor tiles.

Aggiornamento: 27 ago 2020, 17:09

Added orichalcum as a new metal. This can be obtained from traders, or in equipment form from Orsimer factions.
Added two craftable totems (Requires Rimworld version 1.2). These augment beserker rage when equipped.

Aggiornamento: 23 ago 2020, 18:19

Added patch for VFE - Core, one handed Orsimer weapons can now be used with shields.

Aggiornamento: 19 ago 2020, 16:04

Added orsimer greatbow. Better range than a normal greatbow, but longer warmup and cooldown, and decreases movement speed while equipped.

Aggiornamento: 19 ago 2020, 15:19

Changed dual weapon tags

Aggiornamento: 19 ago 2020, 15:08

Minor description edits.
Added dual wielded versions of all three light weapons.
- Same damage
- Half the cooldown
- Twice the cost, work and weight
- Increase all damage taken by 5% while equipped

Aggiornamento: 19 ago 2020, 13:26

Added a full faced variant of the Orsimer helmet. It provides the same protection, is slightly more costly to make, but covers the entire face.

Changes to armour and weapons:
- Armour tech level changed from industrial to medieval
- Crafting skill requirements have been modified: light weapons have 3, heavy weapons have 5, armour has 7
- Cost count for warhammer and battleaxe has been lowered to 120
- Descriptions for weapons have been changed
- Slight edit to helmet textures, and deleted mask files