RimWorld
MorrowRim - Orsimer Race [1.2]
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Actualización: 20 SEP 2020 a las 11:51 a. m.

Updated patch for Vanilla Expanded Framework.

Actualización: 19 SEP 2020 a las 12:45 p. m.

Updated with patch to prevent Empire being permanent enemies to player factions.

Actualización: 31 AGO 2020 a las 8:40 p. m.

Orsimer beserker rage works again.

Actualización: 31 AGO 2020 a las 1:34 p. m.

Added orichalcum floor tiles.

Actualización: 27 AGO 2020 a las 5:09 p. m.

Added orichalcum as a new metal. This can be obtained from traders, or in equipment form from Orsimer factions.
Added two craftable totems (Requires Rimworld version 1.2). These augment beserker rage when equipped.

Actualización: 23 AGO 2020 a las 6:19 p. m.

Added patch for VFE - Core, one handed Orsimer weapons can now be used with shields.

Actualización: 19 AGO 2020 a las 4:04 p. m.

Added orsimer greatbow. Better range than a normal greatbow, but longer warmup and cooldown, and decreases movement speed while equipped.

Actualización: 19 AGO 2020 a las 3:19 p. m.

Changed dual weapon tags

Actualización: 19 AGO 2020 a las 3:08 p. m.

Minor description edits.
Added dual wielded versions of all three light weapons.
- Same damage
- Half the cooldown
- Twice the cost, work and weight
- Increase all damage taken by 5% while equipped

Actualización: 19 AGO 2020 a las 1:26 p. m.

Added a full faced variant of the Orsimer helmet. It provides the same protection, is slightly more costly to make, but covers the entire face.

Changes to armour and weapons:
- Armour tech level changed from industrial to medieval
- Crafting skill requirements have been modified: light weapons have 3, heavy weapons have 5, armour has 7
- Cost count for warhammer and battleaxe has been lowered to 120
- Descriptions for weapons have been changed
- Slight edit to helmet textures, and deleted mask files