XCOM 2
[WOTC] Iridar's SPARK Arsenal 3.2
Mostrando 41-50 de 92 aportaciones
< 1 ... 3  4  5  6  7 ... 10 >
Actualización: 9 FEB 2021 a las 23:26

Icons for visual weapon attachments for Incinerators are now added by Template Master instead of the Weapon Skin Replacer.

Actualización: 3 ENE 2021 a las 6:28

Actualización: 18 DIC 2020 a las 11:46

Added a couple more spark classes to compatibility list.

Actualización: 11 DIC 2020 a las 23:10

Aim bonus from KSM / HSM should no longer appear in Armory UI.

Actualización: 7 DIC 2020 a las 19:41

Fixed a bug where Autogun Overwatch could be used under the effects of Overdrive even without any action points.

Actualización: 5 DIC 2020 a las 21:07

Fixed a bug where Shield Wall would not cost any actions when under the effects of Overdrive.

Actualización: 1 DIC 2020 a las 7:44

Mods can now use XComSparkArsenal.ini to specify soldier classes that can equip some of the spark-only equipment added by SPARK Arsenal using the SparkLikeSoldierClasses array, for example:


[WOTCMoreSparkWeapons.X2DownloadableContentInfo_WOTCMoreSparkWeapons]
+SparkLikeSoldierClasses = "Ranger"

Actualización: 29 NOV 2020 a las 13:31

Fixed a bug with Autogun shots not visualizing correctly.

Actualización: 14 NOV 2020 a las 17:41

Fixed a bug that caused duplicate Heavy Weapon abilities to appear on soldiers carrying heavy weapons in the regular slot.
Fixed a bug that caused incorrect visualization for Heavy Weapons transferred by Aid Protocol.

Actualización: 8 NOV 2020 a las 13:19

Minor compatibility patch for the upcoming laser and coil heavy weapon cannons.