Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
Visar 111–120 av 157 poster
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Uppdatering: 5 aug, 2020 @ 8:56

Passive Ability "Duck and Weave" added to Eshin Agents
(Snikch, Master Assassin Eshin Sorcerer, Assassin)

Uppdatering: 5 aug, 2020 @ 8:09

Skaven Assasin = Melee Damage 150:225 (original value 225:150)

Uppdatering: 3 aug, 2020 @ 9:35

bug fix

Uppdatering: 3 aug, 2020 @ 8:47

Blessed units description is changed to their original variant

Uppdatering: 2 aug, 2020 @ 10:54

tomb king growth building give 2 nehekhara worrior
and income building provide 1 tomb guard

high elf units movement animation sink
(spearman, silverin guard, archer, seaguard, phoenix guard, swordmaster)

throwing axe fire angle lowered

5 armor for bomb miner

more labor for siege engine deploy
(ram 2, tower 4)

Uppdatering: 15 jul, 2020 @ 15:37

Uppdatering: 13 jul, 2020 @ 23:19

Uppdatering: 11 jul, 2020 @ 12:51

Uppdatering: 10 jul, 2020 @ 19:53

Uppdatering: 6 jul, 2020 @ 12:43

Outriders and War Wagon Crew Repeater Handgun

Projectile Number per One Shot 1 to 6
Reload Time 6sec to 18 sec
Damage 5,25 to 5,10 (War Wagon),
Damage 3,15 to 3,6 (Outriders)

so total damage is same, but less AP damage
Reload Time x3
Damage /2
Shots x6