Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
Viser 111–120 av 157 bidrag
< 1 ... 10  11  12  13  14 ... 16 >
Oppdatering: 5. aug. 2020 @ 8.56

Passive Ability "Duck and Weave" added to Eshin Agents
(Snikch, Master Assassin Eshin Sorcerer, Assassin)

Oppdatering: 5. aug. 2020 @ 8.09

Skaven Assasin = Melee Damage 150:225 (original value 225:150)

Oppdatering: 3. aug. 2020 @ 9.35

bug fix

Oppdatering: 3. aug. 2020 @ 8.47

Blessed units description is changed to their original variant

Oppdatering: 2. aug. 2020 @ 10.54

tomb king growth building give 2 nehekhara worrior
and income building provide 1 tomb guard

high elf units movement animation sink
(spearman, silverin guard, archer, seaguard, phoenix guard, swordmaster)

throwing axe fire angle lowered

5 armor for bomb miner

more labor for siege engine deploy
(ram 2, tower 4)

Oppdatering: 15. juli 2020 @ 15.37

Oppdatering: 13. juli 2020 @ 23.19

Oppdatering: 11. juli 2020 @ 12.51

Oppdatering: 10. juli 2020 @ 19.53

Oppdatering: 6. juli 2020 @ 12.43

Outriders and War Wagon Crew Repeater Handgun

Projectile Number per One Shot 1 to 6
Reload Time 6sec to 18 sec
Damage 5,25 to 5,10 (War Wagon),
Damage 3,15 to 3,6 (Outriders)

so total damage is same, but less AP damage
Reload Time x3
Damage /2
Shots x6