Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
31–40/157 bejegyzés mutatása
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Frissítés: 2021. jan. 14. @ 21:57

added magic atack to ushabti bolt+increased penetrance

Frissítés: 2021. jan. 5. @ 3:36

Frissítés: 2021. jan. 5. @ 3:25

ability : more powder now can target self

empire, dwarf crossbow = missile damage is now 16 : 8, range 160
shadow worrior, deepwood scout = missile damage is now 14 : 8, range 180
deepwood scout (swiftshiver) = missile damage is now 18 : 4, range 150
chameleon skinks = missile damage is now 9 : 3

chaos spawn = passive : regeneration

wildwood scout = melee damage is now 11 : 33,
melee defence -6(30), melee attack -2(46), physical resistance 20%

following cavarly now has 55% missile block shield
-mounted yeomen
-chaos knight
-skeleton horsemen
-nehekhara horsemen
-necropolis knights
-dark rider
-coldone knight
-silver helms
-dragon prince

Frissítés: 2020. dec. 16. @ 21:30

bug deleted (related to tempest)

Frissítés: 2020. dec. 15. @ 5:29

Frissítés: 2020. dec. 12. @ 1:57

empire archer = range increased to 140
forgot about them...

Frissítés: 2020. dec. 5. @ 14:53

Vargheist = weapon damage now follows vanilla stats

Frissítés: 2020. dec. 4. @ 12:45

The Penumbral Pendulum = Cost decreased from 14,18 to 8,11
Transformation of Kadon = Cost decreased from 18 to 14
Tempest = Damage decreased from 12,12 to 12,0
Doom and Darkness = Damage decreased from 6,3 to 6,0

Frissítés: 2020. dec. 3. @ 15:29

Frissítés: 2020. dec. 3. @ 12:36