Pavlov VR
(CODZ) Build to Survive Minecraft
Mostrando 41-50 de 90 aportaciones
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Actualización: 16 MAY 2020 a las 21:35

Fixed physics. Readded multicast physics animation

Actualización: 16 MAY 2020 a las 17:52

Fixes client sided tools. set blocks animations back to server.

Actualización: 16 MAY 2020 a las 16:26

More optimization and removed test blocks and zombies.

Actualización: 16 MAY 2020 a las 16:20

Re added better pathing and optimized it.

Actualización: 16 MAY 2020 a las 15:25

Removed better path finding because it had shit preformance

Actualización: 15 MAY 2020 a las 0:52

Fixes to block stacking and disabled blocks turning into player placed block if touched by a player to see if its the cause of all the lag

Actualización: 14 MAY 2020 a las 23:21

Made block falling animation multicast so it is smoother. adjusted block ground hit box (This should stop or lower the chances of blocks falling into the ground)

Actualización: 14 MAY 2020 a las 21:36

People who join a match will start with 500 * (wave - 1). made the fire sale sound 30 seconds long and made it fade out. Powerup Spinning is now client sided and uses a timeline. Powerups will blink when there is five seconds left (Despawntime / 3)

Actualización: 13 MAY 2020 a las 21:50

Fixed it so you can grab block items with down touchpad/thumbstick. ray cast to place blocks and grab block items are now client sided. combining block items can now only combine items if no one is holding the second item. Combining items now is based on the client

Actualización: 13 MAY 2020 a las 20:11

Fixes some ground collisions. removed the block base from the map