Pavlov VR
(CODZ) Build to Survive Minecraft
Visualizzazione di 41-50 elementi su 90
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Aggiornamento: 16 mag 2020, 21:35

Fixed physics. Readded multicast physics animation

Aggiornamento: 16 mag 2020, 17:52

Fixes client sided tools. set blocks animations back to server.

Aggiornamento: 16 mag 2020, 16:26

More optimization and removed test blocks and zombies.

Aggiornamento: 16 mag 2020, 16:20

Re added better pathing and optimized it.

Aggiornamento: 16 mag 2020, 15:25

Removed better path finding because it had shit preformance

Aggiornamento: 15 mag 2020, 0:52

Fixes to block stacking and disabled blocks turning into player placed block if touched by a player to see if its the cause of all the lag

Aggiornamento: 14 mag 2020, 23:21

Made block falling animation multicast so it is smoother. adjusted block ground hit box (This should stop or lower the chances of blocks falling into the ground)

Aggiornamento: 14 mag 2020, 21:36

People who join a match will start with 500 * (wave - 1). made the fire sale sound 30 seconds long and made it fade out. Powerup Spinning is now client sided and uses a timeline. Powerups will blink when there is five seconds left (Despawntime / 3)

Aggiornamento: 13 mag 2020, 21:50

Fixed it so you can grab block items with down touchpad/thumbstick. ray cast to place blocks and grab block items are now client sided. combining block items can now only combine items if no one is holding the second item. Combining items now is based on the client

Aggiornamento: 13 mag 2020, 20:11

Fixes some ground collisions. removed the block base from the map