Black Mesa
Chapter Overhaul: Residue Processing and Questionable Ethics
Se afișează 1-10 din 10 intrări
Actualizare: 26 iun. 2022 @ 11:39

-Moved soundscripts to _level_sounds files

Actualizare: 25 iun. 2022 @ 20:12

-Fixed soldier stealth detection triggers in map F not being properly enabled/disabled

Actualizare: 13 iun. 2022 @ 17:32

-Updated for Black Mesa Character Expansion 2022
-Security guard at the beginning of RP is now female
-Security guard in QE can now be used to open a certain door
-Changed QE lobby intro so that the two grunts enter the elevator on the side instead, and it's possible to avoid confrontation with them
-Overhauled cryo area with the AGrunts
-Added extra soldiers to the ambush fight
-Fixed ragdoll magnets in ambush fight - soldiers at the skylight should fall down when killed now

Actualizare: 21 aug. 2021 @ 9:43

Map E
-Fixed Houndeye that was stuck on a kennel
-Added Snark pickup in the Snark launching room
-Fixed vibrating cleansuit corpses

Actualizare: 15 iul. 2021 @ 9:46

Map G
-Changed Bullsquid behavior so that they all charge towards the soldiers at the same time
-Edited Tau Overcharge scene dialogue to be more like the classic version

Actualizare: 29 mart. 2021 @ 14:30

-Changed Questionable Ethics 1 to be dynamic (thanks to Brian for contributing necessary soundscripts)

Actualizare: 8 febr. 2021 @ 11:06

-Fixed Node Graph Out Of Date errors in QE maps F and G

Actualizare: 29 nov. 2020 @ 22:37

-Updated for 1.5 Definitive Edition

Actualizare: 2 mai 2020 @ 8:34

Actualizare: 20 apr. 2020 @ 23:57