Black Mesa
Chapter Overhaul: Residue Processing and Questionable Ethics
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Aggiornamento: 26 giu 2022, 11:39

-Moved soundscripts to _level_sounds files

Aggiornamento: 25 giu 2022, 20:12

-Fixed soldier stealth detection triggers in map F not being properly enabled/disabled

Aggiornamento: 13 giu 2022, 17:32

-Updated for Black Mesa Character Expansion 2022
-Security guard at the beginning of RP is now female
-Security guard in QE can now be used to open a certain door
-Changed QE lobby intro so that the two grunts enter the elevator on the side instead, and it's possible to avoid confrontation with them
-Overhauled cryo area with the AGrunts
-Added extra soldiers to the ambush fight
-Fixed ragdoll magnets in ambush fight - soldiers at the skylight should fall down when killed now

Aggiornamento: 21 ago 2021, 9:43

Map E
-Fixed Houndeye that was stuck on a kennel
-Added Snark pickup in the Snark launching room
-Fixed vibrating cleansuit corpses

Aggiornamento: 15 lug 2021, 9:46

Map G
-Changed Bullsquid behavior so that they all charge towards the soldiers at the same time
-Edited Tau Overcharge scene dialogue to be more like the classic version

Aggiornamento: 29 mar 2021, 14:30

-Changed Questionable Ethics 1 to be dynamic (thanks to Brian for contributing necessary soundscripts)

Aggiornamento: 8 feb 2021, 11:06

-Fixed Node Graph Out Of Date errors in QE maps F and G

Aggiornamento: 29 nov 2020, 22:37

-Updated for 1.5 Definitive Edition

Aggiornamento: 2 mag 2020, 8:34

Aggiornamento: 20 apr 2020, 23:57