Mindustry
Hypertech (Out of Date)
Se afișează 21-30 din 133 intrări
< 1  2  3  4  5 ... 14 >
Actualizare: 1 aug. 2020 @ 14:15

fixed bio basin

Actualizare: 1 aug. 2020 @ 13:51

Added quartz to two campaign maps.
Added two campaign maps.
Some minor balancing.

Actualizare: 28 iul. 2020 @ 14:41

fixed: Oil borer.
Added turret: Rave
Added unit: Beam (with unit factory).
Added items: power cell and fission cell.
Added crafters: power cell assembler and fission cell assemblers.
Added nodes: reinforced power node, large reinforced power node, and phase tower.
Added walls: reinforced door and large reinforced door.

Reduced solid fuel based power.

Actualizare: 25 iul. 2020 @ 11:58

Improved underrated blocks.
Added turret: Magnum.

Actualizare: 24 iul. 2020 @ 20:11

Fixed some spelling errors, I need coffee when modding.

Actualizare: 24 iul. 2020 @ 19:50

Reduced speed decrease from Spite units.
Lead and aerolight walls can no longer be overdrived.
Node walls have more health but cost more.
Added turret: Suppressor.

Actualizare: 23 iul. 2020 @ 10:50

Increased liquid capacity of liquid packers/unpackers.
Packed liquids hold more.
Decreased item capacity of packers/unpackers.

Actualizare: 23 iul. 2020 @ 10:38

Spite now reduces speed and armor of hit enemies.
Hyperconveyors now disply their speed in the database. I had to add displayedSpeed.

Actualizare: 21 iul. 2020 @ 21:53

fixed version

Actualizare: 21 iul. 2020 @ 21:51

fixed liquid unpackers to output 12 liquid units and hold 24 liquid units.