Mindustry
Hypertech (Out of Date)
Mostrando 21-30 de 133 aportaciones
< 1  2  3  4  5 ... 14 >
Actualización: 1 AGO 2020 a las 2:15 p. m.

fixed bio basin

Actualización: 1 AGO 2020 a las 1:51 p. m.

Added quartz to two campaign maps.
Added two campaign maps.
Some minor balancing.

Actualización: 28 JUL 2020 a las 2:41 p. m.

fixed: Oil borer.
Added turret: Rave
Added unit: Beam (with unit factory).
Added items: power cell and fission cell.
Added crafters: power cell assembler and fission cell assemblers.
Added nodes: reinforced power node, large reinforced power node, and phase tower.
Added walls: reinforced door and large reinforced door.

Reduced solid fuel based power.

Actualización: 25 JUL 2020 a las 11:58 a. m.

Improved underrated blocks.
Added turret: Magnum.

Actualización: 24 JUL 2020 a las 8:11 p. m.

Fixed some spelling errors, I need coffee when modding.

Actualización: 24 JUL 2020 a las 7:50 p. m.

Reduced speed decrease from Spite units.
Lead and aerolight walls can no longer be overdrived.
Node walls have more health but cost more.
Added turret: Suppressor.

Actualización: 23 JUL 2020 a las 10:50 a. m.

Increased liquid capacity of liquid packers/unpackers.
Packed liquids hold more.
Decreased item capacity of packers/unpackers.

Actualización: 23 JUL 2020 a las 10:38 a. m.

Spite now reduces speed and armor of hit enemies.
Hyperconveyors now disply their speed in the database. I had to add displayedSpeed.

Actualización: 21 JUL 2020 a las 9:53 p. m.

fixed version

Actualización: 21 JUL 2020 a las 9:51 p. m.

fixed liquid unpackers to output 12 liquid units and hold 24 liquid units.