Mindustry

Mindustry

Hypertech (Out of Date)
21-30 van 133 items weergegeven
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Update: 1 aug 2020 om 14:15

fixed bio basin

Update: 1 aug 2020 om 13:51

Added quartz to two campaign maps.
Added two campaign maps.
Some minor balancing.

Update: 28 jul 2020 om 14:41

fixed: Oil borer.
Added turret: Rave
Added unit: Beam (with unit factory).
Added items: power cell and fission cell.
Added crafters: power cell assembler and fission cell assemblers.
Added nodes: reinforced power node, large reinforced power node, and phase tower.
Added walls: reinforced door and large reinforced door.

Reduced solid fuel based power.

Update: 25 jul 2020 om 11:58

Improved underrated blocks.
Added turret: Magnum.

Update: 24 jul 2020 om 20:11

Fixed some spelling errors, I need coffee when modding.

Update: 24 jul 2020 om 19:50

Reduced speed decrease from Spite units.
Lead and aerolight walls can no longer be overdrived.
Node walls have more health but cost more.
Added turret: Suppressor.

Update: 23 jul 2020 om 10:50

Increased liquid capacity of liquid packers/unpackers.
Packed liquids hold more.
Decreased item capacity of packers/unpackers.

Update: 23 jul 2020 om 10:38

Spite now reduces speed and armor of hit enemies.
Hyperconveyors now disply their speed in the database. I had to add displayedSpeed.

Update: 21 jul 2020 om 21:53

fixed version

Update: 21 jul 2020 om 21:51

fixed liquid unpackers to output 12 liquid units and hold 24 liquid units.