Mindustry
Hypertech (Out of Date)
Se afișează 1-10 din 133 intrări
< 1  2  3 ... 14 >
Actualizare: 5 nov. 2020 @ 14:40

Reclassified Wind Turbines (can cause saves with wind turbines to not be able to load)

Added Air Flow meter to Wind Turbines

Actualizare: 5 nov. 2020 @ 14:14

Increased Large Wind Turbine power output.

Actualizare: 5 nov. 2020 @ 8:53

Added block: Townsend
Added block: Wind Turbine
Added block: Large Wind Turbine

Beacon overhaul: The beacon are completely redone and replaced.
Unit Beacon: Charger
Unit Beacon: Ward
Unit Beacon: Mend
Defence Beacon: Ruin
Defence Beacon: Cryo
Defence Beacon: Fault

Remade the sprites for the Steam Turbine.

Actualizare: 24 sept. 2020 @ 6:32

Fixed issues with Quartz Quarry and Cell Clearance. Thanks xEnemy5x.

Actualizare: 21 sept. 2020 @ 9:17

Added units with factory blocks: Giga Phantom and Buster.

This might be the last update till V6

Actualizare: 17 sept. 2020 @ 5:41

fixed Quartz Quarry: Waves were unchecked for some reason.

Actualizare: 16 sept. 2020 @ 7:35

Quartz Quarry: increased starting items (it also increases launch cost)

Actualizare: 15 sept. 2020 @ 15:07

Added block: Acid Drill.
Added block: Gauss.
Added block: Hyperdistributor.
New campaign map: Quartz Quarry.
Bio Basin: Added new enemies to the waves and increased the starting solar array.
Cell Clearance: Added new enemies to the waves and expanded the enemy base.
Added tile: Acid
Added tile: Light Sand
Added StaticWall: Quartz Rocks
Added tile: void (It destroys ground units that stand on it)

Actualizare: 12 sept. 2020 @ 9:10

Increased Wisp factory production from 2 to 4 seconds.
Carbon Entangler output increase from 1 to 2.
Item cost (effects place time) increased: graphene 1.5, aerogel 1.5, phasephase 2, and thermo-plate 2.

Actualizare: 7 sept. 2020 @ 10:38

Added unit beacons: Charger, Enforcer, Ward, Glass, and Mend.
Added units with factories: Poltergeist and Wisp.
Added boss units: Wrath and Lost.
Added turret: Jammer.
Added phase fabric ammo to Suppressor.
Fixed ground units so they no longer get stuck.

I will be adding the new units to the custom campaign maps in the future.