Mindustry

Mindustry

Hypertech (Out of Date)
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Uppdatering: 1 aug, 2020 @ 14:15

fixed bio basin

Uppdatering: 1 aug, 2020 @ 13:51

Added quartz to two campaign maps.
Added two campaign maps.
Some minor balancing.

Uppdatering: 28 jul, 2020 @ 14:41

fixed: Oil borer.
Added turret: Rave
Added unit: Beam (with unit factory).
Added items: power cell and fission cell.
Added crafters: power cell assembler and fission cell assemblers.
Added nodes: reinforced power node, large reinforced power node, and phase tower.
Added walls: reinforced door and large reinforced door.

Reduced solid fuel based power.

Uppdatering: 25 jul, 2020 @ 11:58

Improved underrated blocks.
Added turret: Magnum.

Uppdatering: 24 jul, 2020 @ 20:11

Fixed some spelling errors, I need coffee when modding.

Uppdatering: 24 jul, 2020 @ 19:50

Reduced speed decrease from Spite units.
Lead and aerolight walls can no longer be overdrived.
Node walls have more health but cost more.
Added turret: Suppressor.

Uppdatering: 23 jul, 2020 @ 10:50

Increased liquid capacity of liquid packers/unpackers.
Packed liquids hold more.
Decreased item capacity of packers/unpackers.

Uppdatering: 23 jul, 2020 @ 10:38

Spite now reduces speed and armor of hit enemies.
Hyperconveyors now disply their speed in the database. I had to add displayedSpeed.

Uppdatering: 21 jul, 2020 @ 21:53

fixed version

Uppdatering: 21 jul, 2020 @ 21:51

fixed liquid unpackers to output 12 liquid units and hold 24 liquid units.