Dota 2
Epic Boss Fight Reborn
Visar 371–380 av 576 poster
< 1 ... 36  37  38  39  40 ... 58 >
Uppdatering: 26 apr, 2023 @ 4:04

staggered unit removal so beginning a round is less hiccupy
fix to timbersaw chakram

Uppdatering: 26 apr, 2023 @ 3:49

Reworked unit garbage collection to be manual to have less crashes due to that in the future

ITEMS
===============
- Radiance damage changed back from 50 to 150.
- Glepinir damage changed from 180 to 800
- Dagon damage from 800 to 1200.
- Signet of Destiny from 800 to 1200.

Uppdatering: 26 apr, 2023 @ 1:42

fixed a bug where ignite inexplicably crashes the game

Uppdatering: 26 apr, 2023 @ 0:32

some minion and dummy unit precaching in case this causes the crash

Uppdatering: 26 apr, 2023 @ 0:25

some precaching changes to hopefully prevent crashes

Uppdatering: 25 apr, 2023 @ 9:39

fix to enemies always acting as if there are 10 players

Uppdatering: 25 apr, 2023 @ 8:37

reduced boss attack damage on all difficulties to be more in line with the new stats gains (reduced more early)
meepo disabled until i can figure out what is going on with that little guy

Uppdatering: 25 apr, 2023 @ 5:31

fix to mmr swinging wildly?

Uppdatering: 25 apr, 2023 @ 4:58

https://yahnich.github.io/
neutral and boss changes this part of 1.00

Uppdatering: 24 apr, 2023 @ 13:31

abandons break the game again