Dota 2
Epic Boss Fight Reborn
Showing 51-60 of 575 entries
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Update: Feb 18 @ 9:26am

added mayhem countdown UI
fixed kobolds being in test mode and only spawning two overseers.

Update: Feb 18 @ 8:49am

Difficulty increases nerfs ward vision
Troll Warlord shows up round 2 now, but less units are spawned round 2
Ogre wave has less spawns and Troll Warlord was removed.
reduced overall spawn rate and/or spawn count of horde waves

Update: Feb 16 @ 6:03am

increased difficulty scaling (+40%->+50% hp, +25%->+30% attack speed, +10%->+15% attack damage)
increased ward vision to 2400

Update: Feb 15 @ 4:41am

1 less tiny boss spawns

Update: Feb 14 @ 11:15am

reduced rocket flare damage on clock round
reduced health of droids
reduced spawn rates of early waves

Update: Feb 14 @ 10:14am

UI improvements for difficulty
FoW should work for enemies now, neutrals unfortunately have global vision and i can't do anything about that, so the workarounds might be a lil jank we'll see
enemy abilities now start on cooldown

Update: Feb 12 @ 8:24am

mayhem fixed fr fr

Update: Feb 12 @ 8:06am

changed table references to static value, should fix mayhem?

Update: Feb 12 @ 6:31am

mayhem and voting fix

Update: Feb 12 @ 5:06am

fix to lifestealer wave