Garry's Mod
Meko-Gauntlet rifle SWep
Hiển thị 1-10 trong 15 mục
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Cập nhật: 20 Thg11, 2023 @ 8:45am
bởi XmegaaAAa

  • The weapon's name in the NPC weapon override list has been adjusted.

Cập nhật: 30 Thg10, 2023 @ 1:55pm
bởi XmegaaAAa

Major update for most of my Meko weapons, I guess.

The MekoGauntlet has now an energy counter as the ammo display at the bottom corner of the screen. It reloads overtime.

  • Energy capacity : 20
  • LMB : Cost 2
  • RMB : Costs all energy
  • You can only use RMB when the energy has replenished to half full.
  • Energy replenishes faster when below the half of the max capacity.

Cập nhật: 21 Thg10, 2023 @ 4:16pm

  • Updated Lua code for player colors, since the previous way uses a deprecated function.

Cập nhật: 22 Thg08, 2020 @ 10:05am

  • The weapon draw delay now decrease when you crouch
  • Fixed RMB

Cập nhật: 11 Thg11, 2019 @ 11:10am

  • Added killicon.
  • Modified the LMB attack to use destructive bullets instead.
  • Changed the viewmodel holdtype (CS:S deagle).
  • Added deploy sound for Player and NPCs.
  • The weapon is now below the MekoMagnum in the selection.
(Btw the RMB is no longer randomized. You may have noticed few updates ago.)

Cập nhật: 23 Thg10, 2019 @ 3:23pm

  • The LMB attack should now be more accurate.

Cập nhật: 10 Thg10, 2019 @ 10:56am

Renamed the weapon scripted name, from weapon_mekogauntlet to meko_gauntlet.

Cập nhật: 2 Thg09, 2019 @ 12:44pm

The weapon claws use the physic gun color, and the back decorations use the player color!

Cập nhật: 31 Thg08, 2019 @ 10:58am

RMB kill is now credited to the player instead of the energy ball itself, and it no longer shoot energy balls everywhere around.

AND, NPCs no longer shoot next to their target.

Cập nhật: 29 Thg08, 2019 @ 10:44am

Disabled Accurate crosshair for fixing the zoom glitch.