Garry's Mod

Garry's Mod

Meko-Gauntlet rifle SWep
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Opdatering: 20. nov. 2023 kl. 8:45

  • The weapon's name in the NPC weapon override list has been adjusted.

Opdatering: 30. okt. 2023 kl. 13:55

Major update for most of my Meko weapons, I guess.

The MekoGauntlet has now an energy counter as the ammo display at the bottom corner of the screen. It reloads overtime.

  • Energy capacity : 20
  • LMB : Cost 2
  • RMB : Costs all energy
  • You can only use RMB when the energy has replenished to half full.
  • Energy replenishes faster when below the half of the max capacity.

Opdatering: 21. okt. 2023 kl. 16:16

  • Updated Lua code for player colors, since the previous way uses a deprecated function.

Opdatering: 22. aug. 2020 kl. 10:05

  • The weapon draw delay now decrease when you crouch
  • Fixed RMB

Opdatering: 11. nov. 2019 kl. 11:10

  • Added killicon.
  • Modified the LMB attack to use destructive bullets instead.
  • Changed the viewmodel holdtype (CS:S deagle).
  • Added deploy sound for Player and NPCs.
  • The weapon is now below the MekoMagnum in the selection.
(Btw the RMB is no longer randomized. You may have noticed few updates ago.)

Opdatering: 23. okt. 2019 kl. 15:23

  • The LMB attack should now be more accurate.

Opdatering: 10. okt. 2019 kl. 10:56

Renamed the weapon scripted name, from weapon_mekogauntlet to meko_gauntlet.

Opdatering: 2. sep. 2019 kl. 12:44

The weapon claws use the physic gun color, and the back decorations use the player color!

Opdatering: 31. aug. 2019 kl. 10:58

RMB kill is now credited to the player instead of the energy ball itself, and it no longer shoot energy balls everywhere around.

AND, NPCs no longer shoot next to their target.

Opdatering: 29. aug. 2019 kl. 10:44

Disabled Accurate crosshair for fixing the zoom glitch.