Garry's Mod
Meko-Gauntlet rifle SWep
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Aggiornamento: 20 nov 2023, 8:45

  • The weapon's name in the NPC weapon override list has been adjusted.

Aggiornamento: 30 ott 2023, 13:55

Major update for most of my Meko weapons, I guess.

The MekoGauntlet has now an energy counter as the ammo display at the bottom corner of the screen. It reloads overtime.

  • Energy capacity : 20
  • LMB : Cost 2
  • RMB : Costs all energy
  • You can only use RMB when the energy has replenished to half full.
  • Energy replenishes faster when below the half of the max capacity.

Aggiornamento: 21 ott 2023, 16:16

  • Updated Lua code for player colors, since the previous way uses a deprecated function.

Aggiornamento: 22 ago 2020, 10:05

  • The weapon draw delay now decrease when you crouch
  • Fixed RMB

Aggiornamento: 11 nov 2019, 11:10

  • Added killicon.
  • Modified the LMB attack to use destructive bullets instead.
  • Changed the viewmodel holdtype (CS:S deagle).
  • Added deploy sound for Player and NPCs.
  • The weapon is now below the MekoMagnum in the selection.
(Btw the RMB is no longer randomized. You may have noticed few updates ago.)

Aggiornamento: 23 ott 2019, 15:23

  • The LMB attack should now be more accurate.

Aggiornamento: 10 ott 2019, 10:56

Renamed the weapon scripted name, from weapon_mekogauntlet to meko_gauntlet.

Aggiornamento: 2 set 2019, 12:44

The weapon claws use the physic gun color, and the back decorations use the player color!

Aggiornamento: 31 ago 2019, 10:58

RMB kill is now credited to the player instead of the energy ball itself, and it no longer shoot energy balls everywhere around.

AND, NPCs no longer shoot next to their target.

Aggiornamento: 29 ago 2019, 10:44

Disabled Accurate crosshair for fixing the zoom glitch.