Thea 2: The Shattering

Thea 2: The Shattering

More Rituals (By Shoruke)
Hiển thị 1-10 trong 17 mục
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Cập nhật: 10 Thg06, 2021 @ 5:48am

You can now choose not to deploy the Tier 3 node during the event to transform a Tier 2 node into a Tier 3 one.
Handy during transport.

Cập nhật: 9 Thg06, 2021 @ 10:09am

Added a ritual to allow you to pick up a Tier 3 gathering node as a node essence.
While carrying a node essence, standing on a Tier 2 gathering node of the same type (stone, wood, etc.) will transform the T2 node into the T3 version.

Cập nhật: 23 Thg05, 2021 @ 12:10am

no change notes

Cập nhật: 22 Thg05, 2021 @ 11:38pm

Reorganized the research tree to be less of a mess.
(Doing so involved shuffling the base game's rituals around)

Also added research screen descriptions for the Spawn Resource Node rituals, to indicate the research grants more than one ritual.

Cập nhật: 17 Thg09, 2019 @ 9:32pm

Fixed a bug where the Spawn Bone Gathering ritual wouldn't be added to your list of available rituals.

Cập nhật: 16 Thg09, 2019 @ 3:53am

Added the Equipment Enhancement ritual.

Cập nhật: 8 Thg09, 2019 @ 6:16am

Renamed some files so that this mod will actually obey mod load order.

Cập nhật: 8 Thg09, 2019 @ 5:48am

Added a ritual to enhance equipment worn by the people who were performing the ritual.

Cập nhật: 1 Thg09, 2019 @ 8:17am

Added rituals to spawn wood, bone, leather, and gem gathering nodes, using the same favour system to spawn Tier 2 materials: Elves improve wood, ice demons improve gems, Goblins improve bones, Slavyans improve leather.

I also reorganized the base game's rituals, to prevent the research screen from making research nodes overlap and become unattainable (and also looking messy).

Cập nhật: 23 Thg08, 2019 @ 9:33pm

The farming ritual will now spawn one of Fruits, Grain, Herbs, or Veggies, with a 20% / 20% / 10% / 50% distribution.
Tweaked the mining / quarrying rituals so that the Tier 2 resources will spawn evenly; the odds were a bit off before.