Thea 2: The Shattering

Thea 2: The Shattering

More Rituals (By Shoruke)
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Uppdatering: 10 jun, 2021 @ 5:48

You can now choose not to deploy the Tier 3 node during the event to transform a Tier 2 node into a Tier 3 one.
Handy during transport.

Uppdatering: 9 jun, 2021 @ 10:09

Added a ritual to allow you to pick up a Tier 3 gathering node as a node essence.
While carrying a node essence, standing on a Tier 2 gathering node of the same type (stone, wood, etc.) will transform the T2 node into the T3 version.

Uppdatering: 23 maj, 2021 @ 0:10

no change notes

Uppdatering: 22 maj, 2021 @ 23:38

Reorganized the research tree to be less of a mess.
(Doing so involved shuffling the base game's rituals around)

Also added research screen descriptions for the Spawn Resource Node rituals, to indicate the research grants more than one ritual.

Uppdatering: 17 sep, 2019 @ 21:32

Fixed a bug where the Spawn Bone Gathering ritual wouldn't be added to your list of available rituals.

Uppdatering: 16 sep, 2019 @ 3:53

Added the Equipment Enhancement ritual.

Uppdatering: 8 sep, 2019 @ 6:16

Renamed some files so that this mod will actually obey mod load order.

Uppdatering: 8 sep, 2019 @ 5:48

Added a ritual to enhance equipment worn by the people who were performing the ritual.

Uppdatering: 1 sep, 2019 @ 8:17

Added rituals to spawn wood, bone, leather, and gem gathering nodes, using the same favour system to spawn Tier 2 materials: Elves improve wood, ice demons improve gems, Goblins improve bones, Slavyans improve leather.

I also reorganized the base game's rituals, to prevent the research screen from making research nodes overlap and become unattainable (and also looking messy).

Uppdatering: 23 aug, 2019 @ 21:33

The farming ritual will now spawn one of Fruits, Grain, Herbs, or Veggies, with a 20% / 20% / 10% / 50% distribution.
Tweaked the mining / quarrying rituals so that the Tier 2 resources will spawn evenly; the odds were a bit off before.