Thea 2: The Shattering

Thea 2: The Shattering

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More Rituals (By Shoruke)
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2.771 MB
2019 年 7 月 21 日 上午 4:47
2021 年 6 月 10 日 上午 5:48
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More Rituals (By Shoruke)

描述

This mod adds extra rituals:
- Two that heal physical and mental health, respectively. Similar to the base game's Restore Spirit ritual.
- One that spawns a vegetable, fruit, grain, or herb gathering node on the map at your location.
- Six that spawn a tier 1 resource at your location. If you have 65 or more favour with a main faction, you'll spawn a random tier 2 version of that resource instead.
- One that allows you to pick up a Tier 3 resource from the map and carry it with you. When you stand on a Tier 2 resource while carrying it, the T2 node will turn into the T3 version.
- One that adds 20% essence to every piece of equipment worn by the people who perform the ritual. This ritual does not stack with itself; it will only affect a given piece of equipment once.
- One that improves the skill level of all equipment worn by the people performing the ritual. It will only work on Elemental gear if you use a Tier 4+ material, and will only work on Legendary gear if you use a Tier 5 material. The item's skill level will go up by 1 full bar for most gear, 0.75 of a bar for Elemental gear, and 0.5 of a bar for Legendary gear.

This mod also reorganizes the base game's rituals research, and condenses a few of them down (for instance all of the Blessing rituals come from the same research node now). This is mostly just to keep the rituals research screen organized, but will cause organizational conflicts with other mods that reference the base game's rituals.
68 条留言
Koda 2024 年 11 月 26 日 下午 4:57 
Ok thank you, :)
Shoruke  [作者] 2024 年 11 月 26 日 上午 9:07 
Ah, right. Without an item version of a given node, I don't think you'd be able to place it down.
Apologies, but I guess these two mods just won't work nicely together.
Koda 2024 年 11 月 26 日 上午 12:30 
I was able to make it target new nodes but i cant make it give me the "extract" related item
Shoruke  [作者] 2024 年 11 月 25 日 上午 9:45 
I'm not familiar with any of the resource overhaul mods, but...
if the T3 resources can't be picked up already, then my only guess would be to try messing around in the Event Editor. Perhaps changing something in there can make the ritual target the new nodes properly.
Koda 2024 年 11 月 25 日 上午 6:31 
This may be a long shot but is there anyway to get this to work with the resource overhaul mods and make the new T3 resources extractable
fastello 2024 年 7 月 16 日 上午 4:41 
Never Mind I just had to have a turn pass that didn't have an event override this one.
fastello 2024 年 7 月 16 日 上午 4:37 
How exactly does the picking up tier 3 resource work. I am using it on dragonbone, and not getting an item. It's also not vanishing on the map, which I would imagine it should.
Shoruke  [作者] 2024 年 4 月 26 日 上午 2:46 
@colnz You might need to be on (or near) specific terrain types. Are you within a tile of a hill or mountain?
colnz 2024 年 4 月 22 日 上午 8:03 
Cant seem to get metal to spawn anywhere near my village with the dousing rod, am i doing something wrong?
Caracal 2024 年 4 月 19 日 下午 3:30 
Totally awesome mod. Works great. Almost done with my first game using this mod. It took some getting used to and experimentation - which is fine. Not sure I can play without it now! :steamhappy: