Thea 2: The Shattering

Thea 2: The Shattering

More Rituals (By Shoruke)
正在显示第 1 - 10 项,共 17 项条目
< 1  2 >
更新于:2021 年 6 月 10 日 上午 5:48

You can now choose not to deploy the Tier 3 node during the event to transform a Tier 2 node into a Tier 3 one.
Handy during transport.

更新于:2021 年 6 月 9 日 上午 10:09

Added a ritual to allow you to pick up a Tier 3 gathering node as a node essence.
While carrying a node essence, standing on a Tier 2 gathering node of the same type (stone, wood, etc.) will transform the T2 node into the T3 version.

更新于:2021 年 5 月 23 日 上午 12:10

no change notes

更新于:2021 年 5 月 22 日 下午 11:38

Reorganized the research tree to be less of a mess.
(Doing so involved shuffling the base game's rituals around)

Also added research screen descriptions for the Spawn Resource Node rituals, to indicate the research grants more than one ritual.

更新于:2019 年 9 月 17 日 下午 9:32

Fixed a bug where the Spawn Bone Gathering ritual wouldn't be added to your list of available rituals.

更新于:2019 年 9 月 16 日 上午 3:53

Added the Equipment Enhancement ritual.

更新于:2019 年 9 月 8 日 上午 6:16

Renamed some files so that this mod will actually obey mod load order.

更新于:2019 年 9 月 8 日 上午 5:48

Added a ritual to enhance equipment worn by the people who were performing the ritual.

更新于:2019 年 9 月 1 日 上午 8:17

Added rituals to spawn wood, bone, leather, and gem gathering nodes, using the same favour system to spawn Tier 2 materials: Elves improve wood, ice demons improve gems, Goblins improve bones, Slavyans improve leather.

I also reorganized the base game's rituals, to prevent the research screen from making research nodes overlap and become unattainable (and also looking messy).

更新于:2019 年 8 月 23 日 下午 9:33

The farming ritual will now spawn one of Fruits, Grain, Herbs, or Veggies, with a 20% / 20% / 10% / 50% distribution.
Tweaked the mining / quarrying rituals so that the Tier 2 resources will spawn evenly; the odds were a bit off before.