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报告翻译问题






Apologies, but I guess these two mods just won't work nicely together.
if the T3 resources can't be picked up already, then my only guess would be to try messing around in the Event Editor. Perhaps changing something in there can make the ritual target the new nodes properly.
I'm pretty sure mods can be viewed in the Event Editor in-game, and from there you can mod the mod to suit your preferences.
For tier 2 stone, over 65 faction with Alphaclans
For tier 2 wood, over 65 faction with Woodland Folk
For tier 2 metal, over 65 faction with Earthbound
Testing to see if its ice demons or shadowkin for tier 2 gems
Testing to see if its spirit talkers for bones
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2083102134
Keep Your Summons
Spawn All Villages (By Shoruke)
More Editor Scripts (By Shoruke)
Brakahrr's Specialized Gods
NewTraits
Easy Craft V2
Custom Character Images
ChildSpawningEnhanced
Artifacts in Shield Slot
Yes, the rituals only spawn up to Tier 2 resources.
Elves - wood
Dwarves - metal
Orcs - stone
Ice Demons - gems
Goblins - bone
Slavyan - leather
yes, this mod is now up-to-date. I even reorganized the research tree to be less messy ^_^
nope, no coal.
I think the Building Overhaul Mod also reorganizes the base game's rituals? Your mod load order might impact that.
Otherwise, with this many rituals you'd run out of advancement points and the tech tree is a mess :P