Stellaris

Stellaris

Planetary Diversity - Exotic Worlds
Näytetään 51–60 / 96
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Päivitys: 6.10.2021 klo 21.24

- All Exotics now gain half Gaia world bonuses but are no longer eligible for the Engineered Enviromenment decision
- Fixed issues with the Acid World Growth Bonuses

Päivitys: 14.9.2021 klo 16.38

- hot fix, see main mod for info

Päivitys: 14.9.2021 klo 9.10

- Updated to 3.1.+

Päivitys: 4.9.2021 klo 1.12

- Updated UI with Fog World

Päivitys: 30.7.2021 klo 19.43

- Exotic Races can now build habitats on Unique Worlds
- Added in terraforming Links for Exotic Worlds Habs to Exotic Worlds
- Removed the Robot requirement for the remove Acid Rain Tech
- All add atmosphere decisions are now tied to owning any pop, not your main race being that atmosphere type
- Turned down Exotic Terraforming Candidates

Päivitys: 30.6.2021 klo 21.38

- Redid the Radiotrophic Terraforming Mechanic
- Added a Tech to unlock Acid Building
- Added Global Flag
- Fixed an issue with Hothouse to sulfur/ammonia terraforming

Päivitys: 20.5.2021 klo 8.30

- All Exotic Arcs now have their own style/skin

Päivitys: 15.4.2021 klo 18.27

- Updated to 3.0+
- Fixed issues with special Terraforming Techs

Päivitys: 2.3.2021 klo 19.08

Updated with new planets.

Päivitys: 3.1.2021 klo 20.26

- Added Special Terradorming Links for Exotics Worlds
- Frozen > Methane, Toxic > Ammonia / Sulfur, Molten > Ash
- Fixed an issue with Relic Worlds Exotics not getting the atmosphere modifier.
- Fixed some terraforming links for ammonia, acid and sulfur