Stellaris
Planetary Diversity - Exotic Worlds
51–60/96 bejegyzés mutatása
< 1 ... 4  5  6  7  8 ... 10 >
Frissítés: 2021. okt. 6. @ 21:24

- All Exotics now gain half Gaia world bonuses but are no longer eligible for the Engineered Enviromenment decision
- Fixed issues with the Acid World Growth Bonuses

Frissítés: 2021. szept. 14. @ 16:38

- hot fix, see main mod for info

Frissítés: 2021. szept. 14. @ 9:10

- Updated to 3.1.+

Frissítés: 2021. szept. 4. @ 1:12

- Updated UI with Fog World

Frissítés: 2021. júl. 30. @ 19:43

- Exotic Races can now build habitats on Unique Worlds
- Added in terraforming Links for Exotic Worlds Habs to Exotic Worlds
- Removed the Robot requirement for the remove Acid Rain Tech
- All add atmosphere decisions are now tied to owning any pop, not your main race being that atmosphere type
- Turned down Exotic Terraforming Candidates

Frissítés: 2021. jún. 30. @ 21:38

- Redid the Radiotrophic Terraforming Mechanic
- Added a Tech to unlock Acid Building
- Added Global Flag
- Fixed an issue with Hothouse to sulfur/ammonia terraforming

Frissítés: 2021. máj. 20. @ 8:30

- All Exotic Arcs now have their own style/skin

Frissítés: 2021. ápr. 15. @ 18:27

- Updated to 3.0+
- Fixed issues with special Terraforming Techs

Frissítés: 2021. márc. 2. @ 19:08

Updated with new planets.

Frissítés: 2021. jan. 3. @ 20:26

- Added Special Terradorming Links for Exotics Worlds
- Frozen > Methane, Toxic > Ammonia / Sulfur, Molten > Ash
- Fixed an issue with Relic Worlds Exotics not getting the atmosphere modifier.
- Fixed some terraforming links for ammonia, acid and sulfur