Stellaris

Stellaris

Planetary Diversity - Exotic Worlds
Showing 51-60 of 96 entries
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Update: Oct 6, 2021 @ 9:24pm

- All Exotics now gain half Gaia world bonuses but are no longer eligible for the Engineered Enviromenment decision
- Fixed issues with the Acid World Growth Bonuses

Update: Sep 14, 2021 @ 4:38pm

- hot fix, see main mod for info

Update: Sep 14, 2021 @ 9:10am

- Updated to 3.1.+

Update: Sep 4, 2021 @ 1:12am

- Updated UI with Fog World

Update: Jul 30, 2021 @ 7:43pm

- Exotic Races can now build habitats on Unique Worlds
- Added in terraforming Links for Exotic Worlds Habs to Exotic Worlds
- Removed the Robot requirement for the remove Acid Rain Tech
- All add atmosphere decisions are now tied to owning any pop, not your main race being that atmosphere type
- Turned down Exotic Terraforming Candidates

Update: Jun 30, 2021 @ 9:38pm

- Redid the Radiotrophic Terraforming Mechanic
- Added a Tech to unlock Acid Building
- Added Global Flag
- Fixed an issue with Hothouse to sulfur/ammonia terraforming

Update: May 20, 2021 @ 8:30am

- All Exotic Arcs now have their own style/skin

Update: Apr 15, 2021 @ 6:27pm

- Updated to 3.0+
- Fixed issues with special Terraforming Techs

Update: Mar 2, 2021 @ 7:08pm

Updated with new planets.

Update: Jan 3, 2021 @ 8:26pm

- Added Special Terradorming Links for Exotics Worlds
- Frozen > Methane, Toxic > Ammonia / Sulfur, Molten > Ash
- Fixed an issue with Relic Worlds Exotics not getting the atmosphere modifier.
- Fixed some terraforming links for ammonia, acid and sulfur