Stellaris

Stellaris

Planetary Diversity - Exotic Worlds
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Update: Sep 1, 2022 @ 2:16pm

- Fixed an issue with Barren to Radiotrophic Terraforming
- Tweaked how Rogue worlds spawn, and Origin starting system
- Fixed an issues with Radiotrophic Mutants not getting their upkeep correctly
- Redid Rogue World Origin a bit, you can now create black holes and more Rogue Worlds
- Update Rogue World Buildings, added third

Update: Jul 28, 2022 @ 8:12am

- fixed a missing negative in the exotic world modifier

Update: Jul 27, 2022 @ 11:48pm

- Rogue World moved to this sub mod and given a face lift, an Origin and new buildings.
- Fixed an issue with Gaia to Sulfur World terraforming links showing up
- Fixed an issue with Planet Cracker Times

Update: Jul 11, 2022 @ 10:50pm

- Fixed issue with Methane cracker speed

Update: Jul 5, 2022 @ 10:17pm

- Ash Origin now has a custom tech that is expensive but always available
- Fixed planet class overwrite with newest updates
- Fixed issue with nuked trait getting radiotrophic habitability
- Lowered capital requirements for Acid and Ash buildings
- Fixed an issue where Radblooms deposits still worked on city worlds
- Small tweaks to Ash Deposits

Update: May 26, 2022 @ 9:04pm

- Fixed issue with Radiotrophic habitability is several places
- Fixed up inconsistently with Terraforming to and from Exotic Worlds
- Ash Tectonic Decision now appears even if you don't have the tech so you know what you need to get it
- Fixed issues with secondary species on Exotic Worlds
- Sulfur Worlds now have 1 energy and 1 hot-spring job per energy district, allowing them to use all energy planet designations/building etc.

Update: May 12, 2022 @ 10:13am

- Updated to 3.4

Update: May 7, 2022 @ 11:15pm

- fixed issue with Acid Trait missing pop growth bonus
- fixed issue with districts not showing up in expansion planner

Update: May 7, 2022 @ 9:29am

- minor issues

Update: May 6, 2022 @ 7:42pm

- Fixed Radiotrophic races getting negatives on Habitats and Arcologies