Stellaris
~ StarNet AI
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更新:2020年5月12日 @ 15時06分

AI will be more likely to peace out at 100% WE.

更新:2020年5月12日 @ 13時00分

更新:2020年5月12日 @ 12時49分

Updated the mod to work with 2.7.1.

If you are playing 2.6.3 (it's more stable) the old version of the mod is available at https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2093874912

更新:2020年5月10日 @ 22時42分

Changed branch office priorities (now it's research navalcap alloys and consgoods).

更新:2020年5月10日 @ 7時27分

Ai will now build more titans.

Common origin federations are much less likely to fall apart (hegemon federations still do fall apart, I need to invent somethign new for these, they lack an opinion modifier for me to change. Will do it later).

Changed some personality behaviors (xenophobic isolationists will fight less now).

更新:2020年5月7日 @ 3時28分

District and pop_job changes (mostly for gestalts)

更新:2020年5月6日 @ 16時16分

Fixed juggernaut requirement, noticably improved handling of shattered ring non-gestalts.

更新:2020年5月6日 @ 11時15分

Building changes, district changes, tradition changes.

Mostly small bugfixes (rogue servitors with their organic paradise madness), slight improvements for void dwellers and shattered ringers (they are still not at the point I want them to be, but a bit better).

更新:2020年5月2日 @ 4時03分

Included some fixes by TechSY730 (check out his other mods at https://psteamcommunity.yuanyoumao.com/profiles/76561198017276094/myworkshopfiles/?appid=281990 )

Namely AI will focus on dyson sphere/matter decompressor/shipyard/coordinating centre more.

Also AI will be less eager to switch their food policies to fix the problems in the economy.

更新:2020年4月30日 @ 22時30分

Added better fallback for lithoids.