Stellaris
~ StarNet AI
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Mis à jour le : 12 mai 2020 à 15h06

AI will be more likely to peace out at 100% WE.

Mis à jour le : 12 mai 2020 à 13h00

Mis à jour le : 12 mai 2020 à 12h49

Updated the mod to work with 2.7.1.

If you are playing 2.6.3 (it's more stable) the old version of the mod is available at https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2093874912

Mis à jour le : 10 mai 2020 à 22h42

Changed branch office priorities (now it's research navalcap alloys and consgoods).

Mis à jour le : 10 mai 2020 à 7h27

Ai will now build more titans.

Common origin federations are much less likely to fall apart (hegemon federations still do fall apart, I need to invent somethign new for these, they lack an opinion modifier for me to change. Will do it later).

Changed some personality behaviors (xenophobic isolationists will fight less now).

Mis à jour le : 7 mai 2020 à 3h28

District and pop_job changes (mostly for gestalts)

Mis à jour le : 6 mai 2020 à 16h16

Fixed juggernaut requirement, noticably improved handling of shattered ring non-gestalts.

Mis à jour le : 6 mai 2020 à 11h15

Building changes, district changes, tradition changes.

Mostly small bugfixes (rogue servitors with their organic paradise madness), slight improvements for void dwellers and shattered ringers (they are still not at the point I want them to be, but a bit better).

Mis à jour le : 2 mai 2020 à 4h03

Included some fixes by TechSY730 (check out his other mods at https://psteamcommunity.yuanyoumao.com/profiles/76561198017276094/myworkshopfiles/?appid=281990 )

Namely AI will focus on dyson sphere/matter decompressor/shipyard/coordinating centre more.

Also AI will be less eager to switch their food policies to fix the problems in the economy.

Mis à jour le : 30 avr. 2020 à 22h30

Added better fallback for lithoids.