Stellaris

Stellaris

~ StarNet AI
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Opdatering: 12. maj 2020 kl. 15:06

AI will be more likely to peace out at 100% WE.

Opdatering: 12. maj 2020 kl. 13:00

Opdatering: 12. maj 2020 kl. 12:49

Updated the mod to work with 2.7.1.

If you are playing 2.6.3 (it's more stable) the old version of the mod is available at https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2093874912

Opdatering: 10. maj 2020 kl. 22:42

Changed branch office priorities (now it's research navalcap alloys and consgoods).

Opdatering: 10. maj 2020 kl. 7:27

Ai will now build more titans.

Common origin federations are much less likely to fall apart (hegemon federations still do fall apart, I need to invent somethign new for these, they lack an opinion modifier for me to change. Will do it later).

Changed some personality behaviors (xenophobic isolationists will fight less now).

Opdatering: 7. maj 2020 kl. 3:28

District and pop_job changes (mostly for gestalts)

Opdatering: 6. maj 2020 kl. 16:16

Fixed juggernaut requirement, noticably improved handling of shattered ring non-gestalts.

Opdatering: 6. maj 2020 kl. 11:15

Building changes, district changes, tradition changes.

Mostly small bugfixes (rogue servitors with their organic paradise madness), slight improvements for void dwellers and shattered ringers (they are still not at the point I want them to be, but a bit better).

Opdatering: 2. maj 2020 kl. 4:03

Included some fixes by TechSY730 (check out his other mods at https://psteamcommunity.yuanyoumao.com/profiles/76561198017276094/myworkshopfiles/?appid=281990 )

Namely AI will focus on dyson sphere/matter decompressor/shipyard/coordinating centre more.

Also AI will be less eager to switch their food policies to fix the problems in the economy.

Opdatering: 30. apr. 2020 kl. 22:30

Added better fallback for lithoids.