Stellaris

Stellaris

~ StarNet AI
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Update: 12 mei 2020 om 15:06

AI will be more likely to peace out at 100% WE.

Update: 12 mei 2020 om 13:00

Update: 12 mei 2020 om 12:49

Updated the mod to work with 2.7.1.

If you are playing 2.6.3 (it's more stable) the old version of the mod is available at https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2093874912

Update: 10 mei 2020 om 22:42

Changed branch office priorities (now it's research navalcap alloys and consgoods).

Update: 10 mei 2020 om 7:27

Ai will now build more titans.

Common origin federations are much less likely to fall apart (hegemon federations still do fall apart, I need to invent somethign new for these, they lack an opinion modifier for me to change. Will do it later).

Changed some personality behaviors (xenophobic isolationists will fight less now).

Update: 7 mei 2020 om 3:28

District and pop_job changes (mostly for gestalts)

Update: 6 mei 2020 om 16:16

Fixed juggernaut requirement, noticably improved handling of shattered ring non-gestalts.

Update: 6 mei 2020 om 11:15

Building changes, district changes, tradition changes.

Mostly small bugfixes (rogue servitors with their organic paradise madness), slight improvements for void dwellers and shattered ringers (they are still not at the point I want them to be, but a bit better).

Update: 2 mei 2020 om 4:03

Included some fixes by TechSY730 (check out his other mods at https://psteamcommunity.yuanyoumao.com/profiles/76561198017276094/myworkshopfiles/?appid=281990 )

Namely AI will focus on dyson sphere/matter decompressor/shipyard/coordinating centre more.

Also AI will be less eager to switch their food policies to fix the problems in the economy.

Update: 30 apr 2020 om 22:30

Added better fallback for lithoids.