Sid Meier's Civilization VI

Sid Meier's Civilization VI

Extended Techtree [GS]
Показані результати 11–20 із 27
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Оновлено: 15 лип. 2019 о 23:02

Updated right version

Оновлено: 15 лип. 2019 о 12:30

Warfare Expanded
Restructured so that heavy cav and tank units, before melee/infantry most of the time
Switch ballteship to combined arms and attack helicopter to microprocessor
Restrucutred Fire Support Units from Modern to Information Age

Оновлено: 14 лип. 2019 о 4:30

Added Battleship to nuclear fission
Reworked the anti-cav line in information age

Оновлено: 6 лип. 2019 о 8:17

Added support for Burma Civic
Added Zoo and Aquarium to Scientific Theory
Added Cavalary to Military Science

Оновлено: 5 лип. 2019 о 12:13

Оновлено: 5 лип. 2019 о 11:56

Added real Compatibility for WarfareExpanded Complete
Adjusted costs of some techs according to the lated patch
Changed location of siege tower according to latest patch

Оновлено: 13 черв. 2019 о 11:39

More Cleanup and deleted some features which should not be in this version of the mod.

Оновлено: 13 черв. 2019 о 11:18

Added support for Real Building Upgrades.
Cleaned up the mod structure a little.
Changed some nodes and node-connections so the tree looks cleaner and have a better seperation of military and civil techs.

Оновлено: 28 трав. 2019 о 4:54

Deleted obsolete code in In SetUiTreeRow.sql thx to Foenix

Оновлено: 28 трав. 2019 о 4:50

Deleted obsolete code in In TechChangeCostsAndEra.sql thx to Foenix