Arma 3
MGI ADVANCED MODULES
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Обновление: 8 мар. 2021 г. в 20:00

fixed: respawn vehicle on specific marker (respawn vehicle module);
fixed: minimum alive units before respawning AIs of a group (AI can respawn module);
tweaked: ambient vehicle traffic. (traffic module) More to come for sides choice.

Обновление: 5 мар. 2021 г. в 19:07

Обновление: 5 мар. 2021 г. в 19:04

fixed bug on car traffic randomized side.

Обновление: 5 мар. 2021 г. в 12:45

Обновление: 5 мар. 2021 г. в 12:20

Added one module for ambient car traffic.

Some modules improved.

Respawn vehicle module: You can set a specific respawn time for any vehicle setting a variable on them. For example:
bob setVariable ["MGICustomRespVehTime",1200];
or even:
{_x setVariable ["MGICustomRespVehTime",10] } foreach (vehicles select {_x isKindOf "B_Quadbike_01_F"});

Обновление: 11 янв. 2021 г. в 16:00

Corrected little bug .

DEDICATED SERVER: Please find the new key to declare at server, in keys folder. Sorry, I had to change this key due to missmatch with my authority profile.


For module notes see the previous note.

Обновление: 10 янв. 2021 г. в 7:26

The new module "spawn Groups Attack" is described on BI forum.
https://forums.bohemia.net/forums/topic/232331-spawn-group-advanced-module/

The "blow tires" module is extended for enabling players to cut fences or even blow tank hedgehogs. Compatible with CUP, IFA3, RHS, Unsung...

Обновление: 6 дек. 2020 г. в 7:19

Обновление: 5 дек. 2020 г. в 22:35

Обновление: 5 дек. 2020 г. в 21:24

modified key for dedicated server