Arma 3
MGI ADVANCED MODULES
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Actualización: 8 MAR 2021 a las 8:00 p. m.

fixed: respawn vehicle on specific marker (respawn vehicle module);
fixed: minimum alive units before respawning AIs of a group (AI can respawn module);
tweaked: ambient vehicle traffic. (traffic module) More to come for sides choice.

Actualización: 5 MAR 2021 a las 7:07 p. m.

Actualización: 5 MAR 2021 a las 7:04 p. m.

fixed bug on car traffic randomized side.

Actualización: 5 MAR 2021 a las 12:45 p. m.

Actualización: 5 MAR 2021 a las 12:20 p. m.

Added one module for ambient car traffic.

Some modules improved.

Respawn vehicle module: You can set a specific respawn time for any vehicle setting a variable on them. For example:
bob setVariable ["MGICustomRespVehTime",1200];
or even:
{_x setVariable ["MGICustomRespVehTime",10] } foreach (vehicles select {_x isKindOf "B_Quadbike_01_F"});

Actualización: 11 ENE 2021 a las 4:00 p. m.

Corrected little bug .

DEDICATED SERVER: Please find the new key to declare at server, in keys folder. Sorry, I had to change this key due to missmatch with my authority profile.


For module notes see the previous note.

Actualización: 10 ENE 2021 a las 7:26 a. m.

The new module "spawn Groups Attack" is described on BI forum.
https://forums.bohemia.net/forums/topic/232331-spawn-group-advanced-module/

The "blow tires" module is extended for enabling players to cut fences or even blow tank hedgehogs. Compatible with CUP, IFA3, RHS, Unsung...

Actualización: 6 DIC 2020 a las 7:19 a. m.

Actualización: 5 DIC 2020 a las 10:35 p. m.

Actualización: 5 DIC 2020 a las 9:24 p. m.

modified key for dedicated server