Arma 3
MGI ADVANCED MODULES
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更新: 2022年12月18日 @ 6時45分

Hot fix for Nuke bomb aftermath ceiling (for planes)

更新: 2022年12月16日 @ 4時46分

Documentation updated in mod sub-folder.

更新: 2022年12月15日 @ 7時48分

Added Nuke module (see video)
Added an option on revive heal module (overriding MP settings. see comments)

更新: 2022年10月21日 @ 3時01分

Reworked:
- advanced patrols : the condition for spawning patrols is oriented on the presence of players' units. No more need for whitle listing edited units (like MGI_RED_LISTED). Compatible with former version.
- heal & revive : as asked, players are subject to medic trait and/or medikit/FAK in inventory, along with MP parameters in editor (even for SP)
It's different from the module parameters which are available for AIs. You can apply what you want for players and for AIs, independently.
- HALO jump is more consistent after save/resume mission.
- minor improvements on other scripts.

更新: 2022年8月3日 @ 10時59分

These modules are now compatible with CDLs SOG Prairie fire, Western Sahara, CSLA Iron curtain, Global mobilization
Prisoners module (POW) entirely reworked for better MP compatibility.
Codes optimization.
Some personal tweaks and improvements asked by community.

Have fun!

更新: 2022年5月23日 @ 10時42分

Corrected missing respawn at start position in Simple Respawn single player.

更新: 2022年4月25日 @ 12時03分

Minor change for human bombers.

更新: 2022年4月11日 @ 20時30分

Western Sahara cDLC compatible now.
More options for some mods.
Some tweaks and fixes.

更新: 2021年9月19日 @ 15時06分

Hashmap for rearm module should improve performance.

更新: 2021年9月16日 @ 22時12分

added little option for tire puncture on barbed/razor wires.