Arma 3
MGI ADVANCED MODULES
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Aggiornamento: 18 dic 2022, 6:45

Hot fix for Nuke bomb aftermath ceiling (for planes)

Aggiornamento: 16 dic 2022, 4:46

Documentation updated in mod sub-folder.

Aggiornamento: 15 dic 2022, 7:48

Added Nuke module (see video)
Added an option on revive heal module (overriding MP settings. see comments)

Aggiornamento: 21 ott 2022, 3:01

Reworked:
- advanced patrols : the condition for spawning patrols is oriented on the presence of players' units. No more need for whitle listing edited units (like MGI_RED_LISTED). Compatible with former version.
- heal & revive : as asked, players are subject to medic trait and/or medikit/FAK in inventory, along with MP parameters in editor (even for SP)
It's different from the module parameters which are available for AIs. You can apply what you want for players and for AIs, independently.
- HALO jump is more consistent after save/resume mission.
- minor improvements on other scripts.

Aggiornamento: 3 ago 2022, 10:59

These modules are now compatible with CDLs SOG Prairie fire, Western Sahara, CSLA Iron curtain, Global mobilization
Prisoners module (POW) entirely reworked for better MP compatibility.
Codes optimization.
Some personal tweaks and improvements asked by community.

Have fun!

Aggiornamento: 23 mag 2022, 10:42

Corrected missing respawn at start position in Simple Respawn single player.

Aggiornamento: 25 apr 2022, 12:03

Minor change for human bombers.

Aggiornamento: 11 apr 2022, 20:30

Western Sahara cDLC compatible now.
More options for some mods.
Some tweaks and fixes.

Aggiornamento: 19 set 2021, 15:06

Hashmap for rearm module should improve performance.

Aggiornamento: 16 set 2021, 22:12

added little option for tire puncture on barbed/razor wires.