武装突袭3

武装突袭3

MGI ADVANCED MODULES
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更新于:2022 年 12 月 18 日 上午 6:45

Hot fix for Nuke bomb aftermath ceiling (for planes)

更新于:2022 年 12 月 16 日 上午 4:46

Documentation updated in mod sub-folder.

更新于:2022 年 12 月 15 日 上午 7:48

Added Nuke module (see video)
Added an option on revive heal module (overriding MP settings. see comments)

更新于:2022 年 10 月 21 日 上午 3:01

Reworked:
- advanced patrols : the condition for spawning patrols is oriented on the presence of players' units. No more need for whitle listing edited units (like MGI_RED_LISTED). Compatible with former version.
- heal & revive : as asked, players are subject to medic trait and/or medikit/FAK in inventory, along with MP parameters in editor (even for SP)
It's different from the module parameters which are available for AIs. You can apply what you want for players and for AIs, independently.
- HALO jump is more consistent after save/resume mission.
- minor improvements on other scripts.

更新于:2022 年 8 月 3 日 上午 10:59

These modules are now compatible with CDLs SOG Prairie fire, Western Sahara, CSLA Iron curtain, Global mobilization
Prisoners module (POW) entirely reworked for better MP compatibility.
Codes optimization.
Some personal tweaks and improvements asked by community.

Have fun!

更新于:2022 年 5 月 23 日 上午 10:42

Corrected missing respawn at start position in Simple Respawn single player.

更新于:2022 年 4 月 25 日 下午 12:03

Minor change for human bombers.

更新于:2022 年 4 月 11 日 下午 8:30

Western Sahara cDLC compatible now.
More options for some mods.
Some tweaks and fixes.

更新于:2021 年 9 月 19 日 下午 3:06

Hashmap for rearm module should improve performance.

更新于:2021 年 9 月 16 日 下午 10:12

added little option for tire puncture on barbed/razor wires.