Arma 3
MGI ADVANCED MODULES
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Update: 18 dec 2022 om 6:45

Hot fix for Nuke bomb aftermath ceiling (for planes)

Update: 16 dec 2022 om 4:46

Documentation updated in mod sub-folder.

Update: 15 dec 2022 om 7:48

Added Nuke module (see video)
Added an option on revive heal module (overriding MP settings. see comments)

Update: 21 okt 2022 om 3:01

Reworked:
- advanced patrols : the condition for spawning patrols is oriented on the presence of players' units. No more need for whitle listing edited units (like MGI_RED_LISTED). Compatible with former version.
- heal & revive : as asked, players are subject to medic trait and/or medikit/FAK in inventory, along with MP parameters in editor (even for SP)
It's different from the module parameters which are available for AIs. You can apply what you want for players and for AIs, independently.
- HALO jump is more consistent after save/resume mission.
- minor improvements on other scripts.

Update: 3 aug 2022 om 10:59

These modules are now compatible with CDLs SOG Prairie fire, Western Sahara, CSLA Iron curtain, Global mobilization
Prisoners module (POW) entirely reworked for better MP compatibility.
Codes optimization.
Some personal tweaks and improvements asked by community.

Have fun!

Update: 23 mei 2022 om 10:42

Corrected missing respawn at start position in Simple Respawn single player.

Update: 25 apr 2022 om 12:03

Minor change for human bombers.

Update: 11 apr 2022 om 20:30

Western Sahara cDLC compatible now.
More options for some mods.
Some tweaks and fixes.

Update: 19 sep 2021 om 15:06

Hashmap for rearm module should improve performance.

Update: 16 sep 2021 om 22:12

added little option for tire puncture on barbed/razor wires.