RimWorld
Multiplayer Compatibility
Se afișează 61-70 din 268 intrări
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Actualizare: 20 nov. 2023 @ 22:27

- Moved VRE-Highmate patch to VE Framework (#371)
- Update to Allow Tool compat (#372)
- Updated ResearchPowl compat (#373)
- Simple Sidearms - stop verb init from interface (#374)
- Patch Common Sense compat with RPG Style Inventory (#375)

Actualizare: 31 oct. 2023 @ 10:16

- Another attempt at patching Performance Optimizer (#369)

Actualizare: 26 oct. 2023 @ 23:03

- Fix some thoughts not applying properly, fixes #302 (#367)

Actualizare: 17 oct. 2023 @ 15:44

- Changed method synced for VFE abilities casting (#366)

Actualizare: 6 oct. 2023 @ 21:27

- Fix Gestalt Engine syncing of MechanitorControlGroup (#365)

Actualizare: 3 oct. 2023 @ 16:54

- Clear Smarter Construction caches (#364)

Actualizare: 2 oct. 2023 @ 15:19

- Reorganize and update Vanilla Psycasts Expanded (#363)

Actualizare: 1 oct. 2023 @ 10:14

- Added compat for Vanilla Psycasts Expanded - Puppeteer (#358)
- General changes to old code, removal of obsolete code (#359)
- Added compat for VPE Skipdoor Pathing (#360)
- Compat for Vanilla Races Expanded - Fungoid (#361)
- Fixed/improved Gestalt Engine patch, made it a separate patch (#362)

Actualizare: 3 sept. 2023 @ 21:17

- Fixed MVCF with Prepatcher active (#356)
- Updated VEF Abbility sync worker (#357)

Actualizare: 1 sept. 2023 @ 14:13

- Fixed MVCF VerbManager sync worker, synced verb switch comp (#354)
- Compat for Vanilla Factions Expanded - Deserters (#355)